Weekly races between players. When a week ends, the top three in each contest split its cash prize 50 / 30 / 20 (government approval is winner takes all) and a new round starts. New corporations and characters join at the start of the next round.
Percent growth in market cap for player-run corporations in the smaller half of the field. Capital you inject during the round does not count.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Percent growth in market cap for player-run corporations in the larger half of the field. Capital you inject during the round does not count.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Percent growth in your net worth: cash, savings, shares, bonds and funds. Wires you receive and loan principal do not count.
Top 3 split 50 / 30 / 20Percent growth in market cap for player-run corporations that lost at least 10% of their value in the week before the round. Capital you inject during the round does not count.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most National Influence gained during the round.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most approval points gained by a government led by a player, measured from when its current leader took office.
Winner takes allNo one has a positive gain yet. The first gain above zero takes the lead.
Invite players with your link. A referral counts when the player you invite creates a character.
Most new players brought in this week.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most new players brought in this iteration. Counting restarts when a new iteration begins.
Counting since
No referrals yet. Be the first.
Most National Influence gained by a character created in the two weeks before the round opened.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most National Influence gained by a character who opened the round in the lower half of the field.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most favorability gained by a player character during the round.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most races won by candidates you endorsed. The endorsement must stand when voting closes, and endorsing yourself does not count.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most bills you sponsored that became law during the round, national or state.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most members gained by a party chaired by a player. The same chair must lead the party for the whole round.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.
Most approval points gained in a state led by a player governor. The same governor must hold office for the whole round.
Top 3 split 50 / 30 / 20No one has a positive gain yet. The first gain above zero takes the lead.