•**What nodes do.** Each node applies one or more effects: a profit-margin bonus, a growth-cost reduction, a cut to how much of a commodity your production consumes, a boost to how much your production outputs, or flat increases to your marketing or logistics strength. Effects from the Corporate lane apply at half strength across all your sectors; Sector-lane effects hit your primary sector at full strength.
•**Tech-gated production methods.** Some advanced production methods — nuclear power, fracking, renewables, smart grids, AI platforms, quantum computing, fusion — are locked until your corporation researches the node that unlocks them. If the world has already moved past a method's decade, it unlocks automatically for everyone; only methods in the current or future era require the research investment.
•**Existing corporations get a head start.** Any corporation already operating when tech trees went live was automatically granted the appropriate early-decade Corporate nodes for the eras that have already passed, so no one starts the system with a blank slate.
⚙️Mechanics
•**Defaulted corporations can now restructure their debt instead of dissolving.** When a corporation defaults on its bonds, the CEO can choose to restructure: the game liquidates the minimum set of highest-value sectors needed to repay bondholders in full at an 85% orderly-sale recovery rate, then cures the bonds and keeps the corporation alive on what remains. This is only offered when the value is actually there to cover the debt — if not, dissolution is still the only path. Corporations that stay in default across turns are now auto-restructured when feasible, so walking away from bondholders no longer works as a strategy.
🐛Bug Fixes
•**Foreign-currency bond values were wildly inflated.** Bond holdings and holder values on the Bonds tab were shown in the bond's own currency (yen, pounds) without converting to anchor units, so JPY bonds appeared roughly 100× too high. Both now normalize correctly.
•**Abandoning a CEO no longer leaves the corporation's bond debt stranded.** Deleting a CEO character used to vacate the seat while leaving any outstanding bonds unpayable — the corp became a zombie that couldn't be dissolved or taken over. CEO-led corporations with outstanding bonds now run the full bond-default settlement waterfall on abandonment: bondholders are paid first, remaining assets go to shareholders, and the corporation is cleanly removed.
Fixed
•**Education policy now actually moves the needle.** Bills that raise or cut education spending were barely affecting things like high school graduation rates or test scores, even when you swung funding from one extreme to the other. The underlying spend-to-outcome math has been recalibrated against real budget numbers, so a well-funded (or defunded) education system now produces a noticeably different outcome than before.
•**Healthcare spending policy now noticeably moves healthcare outcomes.** Enacting healthcare legislation — funding Medicare/Medicaid, public health, or state health programs — barely budged things like physician availability, healthcare affordability, or life expectancy, no matter how much you spent. The response to funding was tuned against unrealistically tiny spending figures, so it was already maxed out at real-world budget levels. It's now calibrated against the actual per-capita spending range achievable through healthcare bills, so funding levels have a real, noticeable effect on outcomes.
•**Infrastructure spending now noticeably moves infrastructure metrics.** Road condition, water quality, broadband access, and related metrics used to barely budge no matter how much (or how little) you funded infrastructure — the response to spending was calibrated so tightly it was effectively pinned near the top regardless of your budget. Infrastructure bills now have real, visible impact on these metrics as you move spending across a realistic range.
•**Environment policy now actually moves the needle.** Clean energy, conservation, and state environmental bills were barely affecting air quality, carbon emissions, or the energy transition no matter how much you spent — the response was already maxed out at realistic budget levels. Environment spending now has real room to move those metrics as you invest more, so bills in this area feel meaningfully different from doing nothing.
•**Public-safety spending policies now noticeably move public-safety outcomes.** Police funding, criminal-justice reform, and prison-rehabilitation bills were tuned against a scale so far off from their real per-capita cost that enacting one barely nudged crime rates, police staffing, or public confidence — spending anywhere in a bill's realistic range landed you at essentially the same result. The response curve is now calibrated to the real dollar range these bills actually spend, so pushing funding up or down within that range produces a genuine, visible change.
•**Social Security and welfare bills now noticeably move the metrics they're meant to affect.** Legislation touching Social Security and welfare spending — income inequality, child poverty, homelessness-adjacent outcomes, recidivism, pension stability, and the national poverty rate — used to move those numbers by only a hair, no matter how big the bill. The underlying spending response has been rebalanced against real budget scales, so social/welfare policy choices now produce a real, visible difference.
•**State labels on the US map no longer float out into the ocean.** States with islands, peninsulas, or complex coastlines (Michigan, Hawaii, Louisiana, Washington, and others) could get their name label placed off the actual landmass. Labels are now placed correctly on the state's main body.
•**Public safety metrics could get stuck reading impossible numbers, like violent crime or the incarceration rate outranking overall crime.** A national metric's internal tracking could drift outside its normal range and stay stuck there indefinitely, eventually producing results that didn't add up (e.g. crime subsets reading higher than the overall crime rate they're part of). This internal tracking is now kept within each metric's proper range so it can't get permanently stuck out of bounds.
•**Debate challenge prompts no longer linger after the election ends.** A debate challenge tied to a primary or general election could keep showing on the Actions page — with a live countdown and a working "Commit strategy" button — even after that race had already been decided. Debate challenges are now cleared the moment the election they're tied to resolves.
•**State party chair seats no longer get stuck after the chair leaves.** Retiring or leaving your party while holding a state chair, vice chair, or treasurer seat used to leave that seat permanently locked — the game still thought you held it, so nobody else could be appointed. Leaving now properly clears any state-level leadership seat you held.
•**Tech tab now marks old decades as inert instead of leaving them looking active.** Only your current and immediately previous decade's tech still gives ongoing bonuses — anything older is permanent history. Older decades in your tech history now show a "Historical decade — no longer providing bonuses" overlay so it's clear at a glance which lanes are still live. Permanently unlocked production methods aren't affected and still show in the Production Methods summary.
•**Index fund financials now make clear who a redemption total belongs to.** The fund Income Statement's "Unit redemption" line is a fund-wide total across every holder, not a personal transaction receipt — the subtitle now says so, and queued redemptions that are only partially paid out are now tracked with their own status instead of looking identical to a fresh request.
•**Presidential primary endorsements now stick to the right candidate.** Endorsing (or switching your endorsement) in a presidential primary was recording the candidate's character id instead of the candidate row id, so the "Endorsed" column stayed at "—" and the Switch button never showed who you had endorsed. Endorsements now use the correct candidate id.
•**Global leaderboard nation income now actually converts currencies.** Toggling the display currency on the Nations leaderboard had no effect on Median Income — every nation's raw local-currency figure was shown regardless of your selected currency. It now converts properly.
•**Political Operations state organization build cooldown now follows the turn boundary.** Building a state no longer locks you out for the remainder of the current turn and part of the next; you can build again as soon as the next turn begins.
•**Private sale offers no longer get stuck invisible.** A wall-clock/turn-count mismatch could leave a share listing hidden from your own "Your Active Listings" panel — showing "No offers yet" — even while a buyer's offer had gone through and you'd gotten the notification for it.
🎨UI
•**Presidential primary map now has a Delegates mode.** The map on each party's primary page now has a `Leader` / `Delegates` toggle. In Delegates mode every state is labeled with its delegate count and the tooltip breaks down how many delegates each candidate is projected to win (or has already won), so you can spot the big prizes at a glance instead of clicking every state detail page.