1.12: Foundations for the fresh 1991 world
A sturdier 1991 world: a playable opening economy, era-true politics, clearer errors, a redesigned poll screen and faster turns.
1.12 rebuilds the ground the fresh 1991 world stands on. The goal is a world that holds together: money comes from somewhere and goes somewhere, each era starts with its own values, and when something does go wrong you can tell us exactly what.
The 1991 opening is calibrated for play. Building is affordable against what a plant earns, default production methods turn a profit, and the United States, United Kingdom and Japan open at 4%, 4.5% and 3% prime with modest deficits. France, Italy, Spain, Sweden, Turkey, Greece, Austria and Finland start from real 1991 GDP, exchange rates and debt. War now destroys productive capital, and the government that holds the region pays to rebuild it.
Politics follows the era. The 1991 world opens with its own political climate and law levels, national approval is calculated one way everywhere, and computer-run governments pursue the agenda they won on. UK regions keep their 1991 census makeup, with attitudes taken from published survey data.
Banks earn what they are actually paid, deposit insurance is priced from real claims, government bonds stop paying after they mature, and governments can only spend cash they have. Media companies run funded businesses, political ads are bought in a real ad market, advertising contracts pay out for their full term, and products share one development and retirement lifecycle.
Every error now shows a short code and a reference you can quote when you report a problem. The poll screen is redesigned with your lead, party colors and a trend chart. Action cards use period photos for every era. Labels across the site read in plain sentence case.
Turns spend far less time on the database, so large worlds finish faster.